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3D Character Animation

Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...

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3D Character Animation | 3dcharacterlisa.blogspot.com Reviews
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Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...
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3D Character Animation | 3dcharacterlisa.blogspot.com Reviews

https://3dcharacterlisa.blogspot.com

Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...

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3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com
1

3D Character Animation: April 2009

http://www.3dcharacterlisa.blogspot.com/2009_04_01_archive.html

Tuesday, 28 April 2009. Originally I had planned to use the Hair and Fur Modifier to apply onto Slurggy for facial hair and hairiness in general. However, it seems that this is a very complicated tool to use as I had to sit for hours combing it all in the right direction, and it was VERY slow in loading even each individual hair on my computer, so I decided against using it. Friday, 10 April 2009. Leapard skin and animation testing. I planned on reversing the typical caveman clothing colours to black wit...

2

3D Character Animation: Arm Problem!

http://www.3dcharacterlisa.blogspot.com/2009/05/arm-problem.html

Friday, 1 May 2009. I have been trying to bone and animate the arms but there seems to be a huge problem with the envelopes that can't seem to be fixed. As you can see from the image and video below, creating the bones and placing them in the arms is fine and it all moves correctly when animating. However, the envelopes stop working properly after saving and then opening the file up again. The Slug's body goes completely wrong and out of shape very badly! Subscribe to: Post Comments (Atom).

3

3D Character Animation: Clothing

http://www.3dcharacterlisa.blogspot.com/2009/03/clothing.html

Tuesday, 17 March 2009. The clothing for Slurggy has been added. This was done by extruding and insetting polygons on the body. Though it is simple, I think it has a good effect in portraying a typical caveman outfit. I will add material to it later using the multi-sub object layer and using UVW mapping modifier. The arms have also been redone so they appear more meaty and so that the arms don't look like they have been smoothed out like the previous post showed. Subscribe to: Post Comments (Atom).

4

3D Character Animation: Testing Animation

http://www.3dcharacterlisa.blogspot.com/2009/03/testing-animation.html

Wednesday, 11 March 2009. I have now fixed the eye problem that I had previously by cloning the left eye and making a new stalk for it. The bit where the stalks join to the head are not completely symmetrical as you can see different 'twists' where it has been joined, but this won't really matter as it's only minor and you probably won't notice it unless close up. Below shows how the body is linked with the eyes, teeth and dummy. My next task is to make arms and fingers, a club and the clothes. I wil...

5

3D Character Animation: May 2009

http://www.3dcharacterlisa.blogspot.com/2009_05_01_archive.html

Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...

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pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 7: Premier and dun !

http://pauls3d.blogspot.com/2009/03/wk-7-premier-and-dun.html

Thursday, 12 March 2009. Wk 7: Premier and dun! As it goes I have been collating my avi's as I get them in premier pro so there wasn't much left to alter! Under the advice from Chris I did not compress the avi's from max, I left them uncompressed so that Premier can do the compressing, unfortunately that left me with 7 gbs worth of avi's as you can see below. Because I had to split the files up for rendering some of them are in four rather large parts! The same technique can be used for adjusting the vol...

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 7: Another thing

http://pauls3d.blogspot.com/2009/03/wk-7-another-thing.html

Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean! This was not intentional but during recording it sounded the best out of all of the styles of dialogue I made. Subscribe to: Post Comments (Atom). Wk 7: Another thing. Wk 7: Premier and dun! Wk 7: The distraction. Wk 6: Elroy wanna a cracker.

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 4: Bone-ywassawarriorwayayix! (read your Asterix and you'll know)

http://pauls3d.blogspot.com/2009/02/wk-4-bone-ywassawarriorwayayix-read.html

Friday, 20 February 2009. Read your Asterix and you'll know). Now onto boning and as if on cue the problems begin to arrive. Firstly I tried for a whole. Day with the IKHI solver bones under create/systems/bones. As you can see below It was quite successful and I added fins to help me animate at a later stage. Then I used an IK Solver to link them all together. After a while using skin it wasn't working as planned so I tried another approach. A modifier called Physique which works in a very similar w...

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 4: On the 'ed son

http://pauls3d.blogspot.com/2009/02/wk-4-on-ed-son.html

Thursday, 12 February 2009. Wk 4: On the 'ed son. This is the inspirational tutorial which allowed me to model a head in 2 hours instead 6 weeks last semester so I thought it fit to re-visit it again, partly because I've forgotten max over Christmas! Http:/ www.youtube.com/watch? But before I reveal my beauteous fizzogs a little bit of background knowledge on our friends the Celtic Druids couldn't hurt;. Laws were made by the kings but it was the Druids who advised the kings. Change their shape,. Posts o...

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: May 2009

http://pauls3d.blogspot.com/2009_05_01_archive.html

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Subscribe to: Posts (Atom).

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 12: Testing

http://pauls3d.blogspot.com/2009/05/wk-12-testing.html

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Subscribe to: Post Comments (Atom).

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 7: The distraction

http://pauls3d.blogspot.com/2009/03/wk-7-distraction.html

Tuesday, 10 March 2009. Wk 7: The distraction. My next post will show my process in Premiere pro. Subscribe to: Post Comments (Atom). Wk 7: Another thing. Wk 7: Premier and dun! Wk 7: The distraction. Wk 6: Elroy wanna a cracker.

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 3: Spread your wings and walk

http://pauls3d.blogspot.com/2009/02/wk-3-spread-your-wings-and-walk.html

Wednesday, 11 February 2009. Wk 3: Spread your wings and walk. I followed the tutorial given to us for creating a leg and attaching it to a dummy but I couldn't stop there so I animated him quickly and because I had such success with animating a donkey (not) in a previous module I thought I'd keep with the trend. Then to make life easier I added a dummy to help me control the leg by going to create/helpers/dummy then once on was drawn ut I linked it to the bone by Select and Link. Wk 6: A few other things.

pauls3d.blogspot.com pauls3d.blogspot.com

3D Character Animation: wk 3: Le sketches

http://pauls3d.blogspot.com/2009/02/wk-3-le-sketches.html

Thursday, 12 February 2009. Wk 3: Le sketches. For a fews weeks now I have been attempting to remember how to draw with varying degrees of success. After 16 pages of doodling/remembering I came up with my final-ish character. Luckily I chose the Ancient Celts because it turns out I wasn't allowed to do the Middle age Knights anyway! So here are my etchings:. Eventually I stumbled upon a stlye that I liked, My only problem is making it 3D as my character style is inherently 2D but I like a good challenge!

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3D Character Animation

Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...

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Why is 3d monster animation super easy to do? There is nothing as fun as 3D monster animation. It's really not that hard to create. I use a software called DAZ Studio. It is the easiest software in the world to use one creating life-like professional animations often in minutes. The other way of doing it is just getting a plug-in, which you will find under the software tab at the DAZ 3D website called AniMate 2. The software helps you to effortlessly animate your 3D figures using what they call AniBl...

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