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Experior Magis | Musings on Game Design, Narrative and satellites of the above.

Musings on Game Design, Narrative and satellites of the above.

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Experior Magis | Musings on Game Design, Narrative and satellites of the above. | danandreicarp.wordpress.com Reviews
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Experior Magis | Musings on Game Design, Narrative and satellites of the above. | danandreicarp.wordpress.com Reviews

https://danandreicarp.wordpress.com

Musings on Game Design, Narrative and satellites of the above.

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1

On the Scope of Games | Experior Magis

https://danandreicarp.wordpress.com/2011/11/21/on-the-scope-of-games

Musings on Game Design, Narrative and satellites of the above. On Making Lore More Accessible. On Professionalism →. On the Scope of Games. November 21, 2011. Ever since the beginning of videogames this theme became part of it, a central axis around which, since then, thousands of games came to spin. Now we didn’t have to pretend, we could really be. The hero, no longer did we listen or observe but we acted, we were there. Not only does this approach make more sense, but it also affords expansion easily&...

2

Dan Andrei Carp | Experior Magis

https://danandreicarp.wordpress.com/author/danandreicarp

Musings on Game Design, Narrative and satellites of the above. Author Archives: Dan Andrei Carp. Thoughts on Dear Esther. June 3, 2013. I just finished going through it a second time and I must say that it’s one of those games I will never forget. The following lines will explore this. I call it a game, even if it won’t fit that … Continue reading →. On Streamlining Player Experience. December 29, 2011. Happy Holidays to all! November 29, 2011. On the Scope of Games. November 21, 2011. October 30, 2011.

3

Experior Magis | Musings on Game Design, Narrative and satellites of the above. | Page 2

https://danandreicarp.wordpress.com/page/2

Musings on Game Design, Narrative and satellites of the above. Newer posts →. June 20, 2011. Let’s talk about dialogue. The system you use depends largely on the type of game you’re making. The way I see it, if it is to serve singularly as a means to deliver information, without any impact on the player’s character, then dialogue should be entirely non interactive. Having the player click through lines like What happened next? Or Please, go on. or even Do you know who that guy in the corner is? S dialogu...

4

On Professionalism | Experior Magis

https://danandreicarp.wordpress.com/2011/11/29/on-professionalism

Musings on Game Design, Narrative and satellites of the above. On the Scope of Games. On Streamlining Player Experience →. November 29, 2011. I’ve recently read an article on Gamasutra entitled Passion Versus Professionalism. That advocates the idea that a professional game developer is preferable to a passionate one because the former will produce work of a higher standard regardless of the project while the latter is limited to a niche. Passion is there too, it just isn’t everything. Thoughts on Dear E...

5

On Streamlining Player Experience | Experior Magis

https://danandreicarp.wordpress.com/2011/12/29/on-streamlining-player-experience

Musings on Game Design, Narrative and satellites of the above. Thoughts on Dear Esther →. On Streamlining Player Experience. December 29, 2011. Happy Holidays to all! I had my first article. Published on Gamasutra yesterday and that in itself has been an awesome gift. I hope you’ll enjoy reading it as much as I enjoy having it there. Comments are welcome but, unless personal, please post them over at the linked address. This entry was posted in Game Design. Thoughts on Dear Esther →. On the Scope of Games.

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